This mechanic guide will focus on board effects
Table of contents
|Jammer Orbs||Poison Orbs||Mortal Poison Orbs|
|Bomb Orbs||Blinds||Super Blinds|
|Cloud||Ribbon Locks||Enhanced Orbs|
|Locked Orbs||Attribute Lock||Casino Orbs|
Seasonal REMs have been very lackluster lately and unable to attract as many people to rolling. This is largely due to horrible top end rates (8 stars being <1% chance) and so much filler (80% silver rate) meaning you end up with FAR more than you’d ever want to see while chasing for a specific 8 star.
However, over the last year we’ve seen changes to this and hopefully Gungho will be more rewarding to players that decide to spend on REMs that are traditionally trappy as I called this very REM last year.
What changed? For one, the silvers were removed from this REM. Yes, you heard that. 80% of rolls were silver in seasonal / collab REMs so this is a nice change. It will be worth looking out for whether the percentages of everything else just get increased or if the golds take on the 80% rate, 6 star gets the ~15%, etc. But one further step is that instead of the 1.25x rate ups for the 8 stars, they’re giving a whopping 3x rates which, taking the roughly 1% we’ve been seeing lately, brings us to 3% on boosted days. This should hopefully take chases from roughly 344 rolls to 100 or so.
This guide will be on farming Takeminakata which is one of the +30 descend drops. This guide is a proof of concept because people told me that it wasn’t possible to make a no skyfall, 5 active kill in NA (the previous build assumed No.6 for the killers to kill Takeminakata).
Why was this more difficult to make? Takeminakata has about 6.3M HP vs some of the other descends where you see the bosses at 2-4M which makes it much easier to killer. Takeminakata also has 3 premptive hits, creating a situation of having to clear 4 floors and make a board for floor 5, using only 5 actives. Adding in that 6th active is very easy, but remember, this is a proof of concept and those willing to make it can see benefit in how many partners they can pair with (not needing any specific inherits) and speed (one less active). Just be aware, this is whale and high investment.
Floor 5 is the second to last floor of the Hera-Nyx challenge set. Please keep in mind that as this is the second to last floor of the set and this dungeon is targeted towards endgame players with access to lots of utility and strong teams, it may tend towards being more whale.
The fourth floor of the Hera Nyx Challenge set features maximum 4s move time. This set has a really annoying boss, Hera-Beorc, who is essentially a worse version of Awoken Lakshmi from Arena 2+. The dungeon is full of tricky mechanics, so I highly recommend you take your team-building for this seriously.
This is it! This is the final floor, featuring Hera-Nyx herself at the end. The dungeon has a natural 7×6 board, but there are an assortment of absorbs and enrage zones to each of the bosses, so make sure you can confirm kills on the board.
The third floor of the Hera Nyx Challenge set features 3x HP/ATK/RCV for monsters with 6-star rarity or lower. It also features enemies with similarly boosted stats and a variety of challenging (but mostly annoying) mechanics. Don’t forget your shield!
Hello! On Monday (11/20/17), we will be getting the Hera-Nyx challenge set, which is like White Snek, LAzazel, and RAth, but has six floors only and is much harder overall. This article will guide you through Floor 2 of Nyx, which is a huge step up difficulty wise from Floor 1 and has more annoying mechanics, but still straightforward compared to the later floors.
Hello! On Monday (11/20/17), we will be getting the Hera-Nyx challenge set, which is like White Snek, LAzazel, and RAth, but has six floors only and is much harder overall. Think of it like the first 4 floors (the easier floors) were removed from those sets, and the rest of the floors were more difficult. That’s roughly how to experience this set of challenges. Please keep in mind that as the set progresses, the teams and utility expected to clear consistently will converge more and more with being whale. Please don’t take this out on us, we didn’t design the dungeons after all. This article will guide you through floor 1 of Nyx, which is easy and straightforward compared to the rest of the challenge set, but still has some dangers.