Special Descended Rush with NO-REM Player 2

 Special Descended Rush farming for SDR Latents

This guide is here to show you how to build and run a NO-REM player 2 build for SDR farming.

Why are SDR latents important? SDR is the most efficient way to avoid skill delays in end game dungeons such as Star Justice, Arena, Machine Hera, Machine Athena and more!

 

The key to this build is the ALMIGHTY ZEUS DIOS

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How to Carry: Myr Descended

 Myr Descended Legend Plus No Combo Carry

This guide is intended for LEGEND PLUS and SPECIAL VERSION ONLY. Latent tamadra invades delay skills (I’m sure players needing a carry won’t have SDR protection) and ruin turn order. There are predras not accounted for as well as higher damage which is too dependent on the person being carried bringing stronger cards in Mythical Plus.

Myr is one of the most current leads in the game and is completely farmable. However the rogue poses many threats to players not properly equipped to handle the dungeon and the mechanics.

Well, no more worries! Here’s a Myr no combo carry! The player being carried can bring all farmables.

Basically the person being carried only has to use skills and match 0-2 combos per turn, never doing damage or needing any matching skills.

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How to Carry: Star Justice

 Star Justice No Combo Carry

Star Justice has been plaguing several of the users on my server, both carriers and new players alike, given the handful of additional requirements of All Attributes, the multiple resolves, the skill delays and more.

Well, no more worries! Here’s a star justice no combo carry!

Basically the person being carried only has to use skills and match 0-2 combos per turn, never doing damage or needing any matching skills.

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Anaphon vs Myr

Here’s my take on the Myr vs Anaphon debate.

 

 VS. 

 

Star Cutting Time Dragonbound, Myr: ATK x7.7, reduce damage taken by 50% after matching Heal orbs in a cross formation. Increases time limit of orb movement by 2 seconds.

Chaotic Black Dragonbound Armor, Ana (Typhonana or Anaphon): Balanced & Dragon type cards HP x1.35, ATK x1.35. ATK x6, reduce damage taken by 35% after matching Heal orbs in a cross formation.

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