How to Carry: Ultimate Tomato Rush M+

 Tomato Rush Mythical Plus 0c Carry

For some reason the tomatoes in PAD can’t be killed with normal means. This has created quite the nuisance for carriers for a while now as the dungeon was annoying enough before heart cross leads, never mind carrying it to get new players access to an evolved Tengu and a Goemon for buttons of weekday dungeons and others.

However, Gungho has blessed us with a Tomato crusher!

With this guide I guarantee the most carry-able tomato sauce you’ve ever experienced.

 

The Teams

Player 1 (Inherits on the bottom): Yuna (Indra) [4SDR] / Ragnarok Dragon [4SDR] / Light Weejas (Dark Kali) [4SDR] / Dark Kali [4SDR] / Halloween Vampire (Sheen) [4SDR]

  

                                          

Notes:

SDR on board changers is not strictly required however having at least 1 covered with 4 SDR is highly recommended. Otherwise you might be doing floor 5+6+7 without a board changer.

The template team has 6SB. Vampire (Sheen) is 19 and Yuna (Indra) is 24.

You’ll have 7-9 turns of stall for Yuna before she’s used and 5-6 turns for Vampire. Taking the lowest values for safety, P2 should have roughly 10 SB. Keep in mind Ragnarok, Vajrabhairava have haste.

Indra can be exchanged with Susano or another 3 turn shield. The greater the shield value the better.

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The board changers are very flexible. Ideally bring a board changer with hearts here with good damage. There are lots of places where running out of board changers just means a loss, though, damage is still a priority. Multiple Ragnarok Dragons is fine. Lightning works as well for her god killer, SB and board changer. Similarly with Sherias Roots. Light Weejas helps A LOT against Tengu who is the hardest to kill in the dungeon. Green Weejas has the same awakenings so if you’re missing Ragnarok Dragon you can replace the grass attribute with Green Weejas and skip Light Wee Jas. See below for replacements for board changers.

 

 

If you want to replace Sheen use Carrot inherited over. Tengu has 18M HP and anything less would make the floor very inconsistent.

HVamp is hard to replace. He gains killers against the early floors of the dungeon except Kanetsugu which isn’t a problem to begin with.

Plum has a TPA, TE and physical killer for enhanced damage on the last 2 floors. The cooldown is low enough to inherit the gemstone.

 

Finally, onto player 2.

Player 2:

Vajrabhairava / Tengu / Echidna / Flex / Flex

  

Tengu is not strictly required. However P2 needs to bring a decent amount of SB to have Yuna (Shield) or Plum (Sheen). Since there’s a lot of variability, check with your carrier first.

Vajrabhairava or Vajrayaksa is required as that’s how you deal with all the resolves. Regardless of which you choose, it should be evolved with all awakenings.

Personally I think the Dark one is better. It removes the strict 6 color requirement and matching 7-8c will be more common in this dungeon than 6 color. However the differences are marginal.

Echidna can be replaced with Awoken Orochi.

Flex can be SB, an additional delay, a shield.

As discussed above in the notes to Player 1, Player 2 requires roughly 10-12 SB. Leader has 2 and Tengu has 4. A second Tengu or 2-3 SB cards should suffice.

 

The Guide

Floor 1 – Kanetsugu

P1: Match to kill.

 

Floor 2 – Light Izanami / Dark Izanami / Fatty

P2: Clear additional orbs, save activation and darks/grass.

P1: Match to kill.

 

Floor 3 – Kaguya 

P2: Clear additional orbs, save activation and darks/grass.

P1: Match to kill.

 

Floor 4 – Wadatsumi

P2: Echidna. Clear additional orbs, save activation and darks/grass.

P1: Match to kill.

Note: Stall if needed for skills.

 

Floor 5 – That Snek Nobody Likes

P2: Use Shield inherited on Yuna. Clear additional orbs, save activation and darks/grass.

P1: Match to kill.

 

Floor 6 – Goemon

P2: Clear additional orbs, save activation and darks/grass.

P1: Sheen. Match to kill.

 

Floor 7 – Tengu

P2: Pass

P1: Match to kill.

Congratulations!

Notes: Use board changers as required throughout. Kaguya likely will break darks so assume 1 there. DIza generally makes the board terrible.

There’s a decent amount of RNG with skyfall / random attacks / board changers in terms of having boards that can kill consistently.

Generally you must TPA grass at a minimum for Ragnarok. TPA dark is very highly recommended as well.

 

Join the Puzzles and Dragons Carry Discord Server for more awesome carry setups like Star Justice No Combo, Agni No Combo, Liberty No Combo, and more! Or just chat with the tons of endgame players about theory-crafting and team-building.

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