How to Carry: Ultimate Tomato Rush M+

 Tomato Rush Mythical Plus 0c Carry

For some reason the tomatoes in PAD can’t be killed with normal means. This has created quite the nuisance for carriers for a while now as the dungeon was annoying enough before heart cross leads, never mind carrying it to get new players access to an evolved Tengu and a Goemon for buttons of weekday dungeons and others.

However, Gungho has blessed us with a Tomato crusher!

With this guide I guarantee the most carry-able tomato sauce you’ve ever experienced.

(more…)

How to Carry: Myr Descended

 Myr Descended Legend Plus No Combo Carry

This guide is intended for LEGEND PLUS and SPECIAL VERSION ONLY. Latent tamadra invades delay skills (I’m sure players needing a carry won’t have SDR protection) and ruin turn order. There are predras not accounted for as well as higher damage which is too dependent on the person being carried bringing stronger cards in Mythical Plus.

Myr is one of the most current leads in the game and is completely farmable. However the rogue poses many threats to players not properly equipped to handle the dungeon and the mechanics.

Well, no more worries! Here’s a Myr no combo carry! The player being carried can bring all farmables.

Basically the person being carried only has to use skills and match 0-2 combos per turn, never doing damage or needing any matching skills.

(more…)

How to Carry: Star Justice

 Star Justice No Combo Carry

Star Justice has been plaguing several of the users on my server, both carriers and new players alike, given the handful of additional requirements of All Attributes, the multiple resolves, the skill delays and more.

Well, no more worries! Here’s a star justice no combo carry!

Basically the person being carried only has to use skills and match 0-2 combos per turn, never doing damage or needing any matching skills.

(more…)