Challenge Dungeons 31 – C10. The PAD Throwback Jersey

Deja vu? A little Nostalgia? For some, yes. For those of you needing a time capsule, wanting to know what it was like for the “veteran players” who started from the beginning, Challenge Dungeons 31 – Level 10 offers a glimpse back in time. The big picture strategy for this fixed team level is to stall, a lot. With one hit, Zeus on the final floor will bring a sudden curtain call to the game. The following link is a good place to start.

A detailed write-up of the current strategy involved follows:

The team is fixed. All cards are max skilled with no awakenings:

 

 

Floor 1: Try to kill 2/3 of the Chimeras and stall on the third as much as possible.

Floor 2: The only sub attribute card is Orochi. All the other monsters for the fixed team have no sub attributes. This provides an excellent opportunity to stall for Awoken Zeus Gravity before tackling the final floor. Save the dark “Divine Onyx Mask.” Instead, focus attacks on the “Mystic Mask” first and
“Divine Gold Mask” second. Then you can use being bound as an opportunity to clear light orbs in order to control when you want to clear the floor. Take your time. Save light orbs and finish off the floor with fire and water combos.

Floor 3: Mass attack light and a couple combos should be sufficient to clear this floor.

Floor 4: Use Echidna to give yourself sufficient time to take out both Chimeras. This is where the saved light orbs come into play.

Floor 5: If you stalled enough on floor 2, and saved your skills on the other floors, you should have all your actives, with the exception of Echidna because you used it on Floor 4. Use orochi, both Zeus leads, Valkarie and Verche on turn 1. Keep damaging as much as you can every turn. On the last turn your Verche and Valkarie should be ready for the final hit.

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