Seventh Floor of Light Azazel
Whew, another 1 floor dungeon. And it’s 7×6!
Thank you based Gungho for making my job easier.
looks at spawn
k
At least this is a fixed 7×6 board!
Whew, another 1 floor dungeon. And it’s 7×6!
Thank you based Gungho for making my job easier.
looks at spawn
k
At least this is a fixed 7×6 board!
This dungeon is a SPECIAL dungeon which makes all your cards start at level 1. This can be difficult to team build around because the stronger mobs tend to scale worse in special dungeons.
Luckily GL1TCH3D is here to help!
They’re back! Dungeons with stats based on rarity!
This dungeon features 3x to all stats for all 6 star or under cards.
Depending on who you are, this is pretty useful. For the end game players this really won’t impact anything but you should look into your box for some good 6 star or under teams that you can make.
Some starting points could be Brave 2 series cards like Caladbolg which hits up to 400x as a 6 star lead. Wisdom Kings series like Acala. Collabs / seasonals like Bakala. GFEs like Cthuga. Etc.
Sigh. Back to writing about 5 floors.
Lots of combos absorbs. Pairing with Diablos would be wise. Using Diablos with Time Extend Badge would be wiser. Not using Hinomitsuha with Diablos with Time Extend Badge is wisest. (We Smart!) No inherits for this! Flashbacks of Hera-Is failed ranking runs.
Combo shields are 5/6/7/8 minimum respectively for this dungeon.
This floor is very similar to White Snek floor 3 which featured a random keepo as a one shot one fight deal. Rainbow Keepo is arguably easier and the dungeon being 1 fight saves a significant amount of effort on my part.
The second floor fixes your team at 20k HP so you’ll want to run glass cannon leads with good RCV (like Meri, Ameno, etc.). You take a 99% prempt followed by 18.3k. A shield works fine too if you’re too lazy to match hearts.
This is going to be a set of 10 guides that goes right to the nitty of the dungeons, discussing the key turns, mechanics to be aware of and how to deal with said turns / mechanics.
Unfortunately, similar to White Snek, we have a lot of extremely tanky mobs in the later floors so don’t get mad at me if a suggestion is “just burst through” with the expectation that you have a lead that can because that’s generally what Gungho has set out for you without cheesing (I personally don’t cheese).
Also all the dungeons are called “floors” of Heavenly Palace of Heratics. So I’ll be labeling the guide as “floor X” to designate the levels from 1-10 of Heratics Palace then moving to look at each individual floor of the dungeon.
Be the Batman support that we need, but may not deserve right now.
There’s no doubt that with the mass of spawns possible in 3P UDR that it’s difficult to prepare for everything. In this guide we’ll talk specifically about non-kill supports. There are other supports that stack SB and can still kill (like Yog) but this is meant to just give perspective on how you can help without killing something.
Cosmic Trinity with Yog has been all the rage but not everyone owns Yog. Luckily there’s a free Yog available to all players. Thanks padmuffinkins for bringing it up in comments and giving me the idea to look more closely at it.
I wish I could add LMyr as a farmable heart generator but it won’t work when the full board is lights.
Cosmic Trinity will be getting an event in the future that offers Extra Slot Latents as invades throughout this dungeon. Along with people trying to farm skillups for the Lovecraft bosses, having fast and consistent farming can make the stam investment even better.
Yog was known in advance from JP for being very solid in 3P UDR farming.
This article will be providing some theorycrafting on dealing with each of the Lovecrafts with inherits to make them 100% consistent. This specific build is designed to be much easier to build and not rely on any stalling.
All credits go to the designer of the build: Pulse
He designed the entire team and did the calculations for it too.