Light Azazel: An Easier White Snek. Floor 1

First Floor of Light Azazel and Preface

This is going to be a set of 10 guides that goes right to the nitty of the dungeons, discussing the key turns, mechanics to be aware of and how to deal with said turns / mechanics.

Unfortunately, similar to White Snek, we have a lot of extremely tanky mobs in the later floors so don’t get mad at me if a suggestion is “just burst through” with the expectation that you have a lead that can because that’s generally what Gungho has set out for you without cheesing (I personally don’t cheese).

Also all the dungeons are called “floors” of Heavenly Palace of Heratics. So I’ll be labeling the guide as “floor X” to designate the levels from 1-10 of Heratics Palace then moving to look at each individual floor of the dungeon.


First Level with Link

Floor 1

Cinderella 

Adds 200% move time for 10 turns.

These finally feel like gifts!

 

Floor 2

Knights

These absolutely destructive guys have a monstrous 43k HP. I think you’re going to have to use Anubis x Diablos with a bicolor board to be able to do enough damage or risk stoning.

 

Floor 3

Woofs / Mugs

Mugs have 1M Def each, so you can always bring a laser if you’re lazy to combo on this floor but if you want to clear the rest of this dungeon set I’ll assume you have a lead that can deal over 1M damage per turn.

Woofs don’t really do much except deal some prempt damage.

 

Floor 4

The PAD X Versions of Cindaquil starter trio

The first mobs to have over 1M HP. No prempts anyway.

 

Floor 5

Blast Aurora Dragon

Here to stop your Echidna system in its tracks. Deal 3M damage from your entire team to progress.

 

Floor 6

Farmable LMeta

Premptive random color break. Deals a whopping 7k damage if you don’t kill.

 

Floor 7

Gravis

If you managed to pull your Echidna system through floor 5 props but this is really going to stop you now.

Will bind lights sub 50%.

Deal 3.5M to kill.

 

Floor 8
Japanese demon buddies

Take a turn to just wipe the blind away. They ALWAYS spawn 2 turns.

If you flub the kill turn 2 they kill you so this is actually kinda important.

At least kill 1.

 

Floor 9

Hera-Ur

The big boss. Don’t let the 2.3M HP lead you to a false sense of security. This bad girl will wreak havoc on your teams if you don’t kill right away.

I should just button her


Conclusion

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