Light Azazel: An Easier White Snek. Floor 6

Sixth Floor of Light Azazel and Preface

 

This dungeon is a SPECIAL dungeon which makes all your cards start at level 1. This can be difficult to team build around because the stronger mobs tend to scale worse in special dungeons.

Luckily GL1TCH3D is here to help!


Sixth Level with Link

Floor 1

Toytops

12.7m HP and 272k DEF. This doesn’t seem all that bad to start. Furthermore, he only has a 50% chance of breaking 6 orbs so that means for those high RCV leads like Meri (who is fantastic for this dungeon by the way) then you have a really good opportunity to stall up all your actives and inherits. (I later recommend using Susano)

Floor 2

Fagan

The damage starts ramping up really fast here which is why it’s a pretty good reason to save up from floor 1. He does a regular 22k damage hit and breaks 1 random color to dark so even if you can tank it you might not be able heal if he breaks hearts. Under 70% he hits for just under 30k and under 30% will basically kill almost every team by this point since you still don’t have a lot of levels. Luckily he’s easier to kill than Toytops so just make sure you’re ready to kill this floor after killing Toytops.

 

Floor 3

Zeus Vulcan

22k and breaks waters every turn. It’s almost like this was setup specifically to counter Meri. Furthermore the time debuff from the previous floor will still be in effect and you need to make sure to hit those 5 combos to kill. Since you’ll have a bit more HP than the last floor you can consider stalling here based on your HP, you know exactly what orbs he’s going to break so no surprises with the hearts.

 

Floor 4

Takeminakazuchi

Easily the second worst part of this dungeon. You have to be very confident in hitting to sub 50% on the first turn (between 10% and 50%) so either use a FUA or a no skyfall lead (MERI!) and you should be pretty good here. Do keep in mind the attack scalings so if you plan to use Meri maybe add a couple extra combos than you’d normally do to make up for the lower attack on each card and the fact that Take has 16M HP here.

 

Floor 5

Elia

No bullshit mechanics here so a quick one shot should do the trick.

 

Floor 6

Myr

She’s the last floor and I still haven’t mentioned what the worst part of this dungeon is so hopefully you are able to figure it out by now.

With her 500k null it’s an absolute requirement that you have to last 5 turns on her stalling it out. That can be difficult but with a shield and some RCV it’s not bad at all. No matter what team you decide to run. I 100% recommend bringing Susano shield (5 turn 50% shield) which lasts the duration of her null.

Myr ALWAYS follows the exact same pattern UNLESS you hit her to under 50% or under 20% (execute).

Turn 1) Border. Breaks the middle row into random jammers + hearts.

Turn 2) Strike. Does a good deal of damage.

Turn 3) Random bind on 2 subs for 6 turns. No damage this turn.

Turn 4) Border.

Turn 5) Strike.

Turn 6) Self Heal (50%). No Damage.

Turn 7) Border.

Turn 8) Strike.

Turn 9) Time Debuff (3 seconds). No Damage.

Turn 10) Execute.

If you’ve been following along this is basically very similar to Khep Khep. Hit. Bigger Hit. No damage.

So yes. First turn shield then you’re basically guaranteed to survive until the end of the null. I would bring an unbind too.

Just remember that you have to be able to spike 30M HP without being full leveled so we’re pretty much assuming you need to have to have either killers or spikes. Floof is really solid for this as she gets 2 killers. Ragnarok Dragon and Atenk also have that killer damage as well against Myr.


Conclusion

There are lots of leads that would be great for this dungeon. Meri with HP Badge. Julie with RCV badge. Ilm paired with Ilmina. Diablos paired with Yog. Acala and so much more.

Meri who has that good RCV to stall floor one and the ability to damage control and spike a lot of HP.

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One thought on “Light Azazel: An Easier White Snek. Floor 6

  1. Did this with Dark Athena

    died once on Myr because I wasn’t able to OS her after the null
    As you said, 30M HP is a lot, especially when the team isn’t max level and when one sub isn’t available (bind)

    succeed on 2nd try after bringing a spike 😉

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