Light Azazel: An Easier White Snek. Floor 5

Fifth Floor of Light Azazel

They’re back! Dungeons with stats based on rarity!

This dungeon features 3x to all stats for all 6 star or under cards.

Depending on who you are, this is pretty useful. For the end game players this really won’t impact anything but you should look into your box for some good 6 star or under teams that you can make.

Some starting points could be Brave 2 series cards like Caladbolg which hits up to 400x as a 6 star lead. Wisdom Kings series like Acala. Collabs / seasonals like Bakala. GFEs like Cthuga. Etc.


Fifth Level with Link

Floor 1

Medjedra

For the ever loving god stop putting leader swaps.

Alright, time to stall 3 turns unless you have a system of 6 of the same card to just meme through the leader swap.

 

Floor 2

Dragonbound Skillups

All of them resist the color they’re weak against.

All of them have a 5 turn status shield.

The Blue Green and Light ones have 50% resolves. The blue one is the only one that heals back above resolve after proccing resolve.

 

Floor 3

Wisdom King Skillups

The light and dark ones have resolves at 71% and 76% respectively.

Premptives:

Fire prempts 8 combo shield for 1 turn. Also hits 25k and board converts.

Water prempts 2 turns of 75% shield. Also hits 25k and board converts.

Wood prempts 2 turns awaken bind. Also hits 21k and board converts.

Light prempts 22k and board converts.

Dark prempts 99% gravity.

See PADX or Padguide for specifics about the board changes.

Given how much damage you’ll need to deal to Heph later (and some of the other spawns) I’m going to assume you one shot this floor. Now that we have FUA the resolves are cheesable (otherwise hitting them would be almost certain death for a lot of teams) so do consider that. The light one can be cheesed by just using a poison to kill.

 

Floor 4

Dairy Queen Hera

58k Prempt. Otherwise she follows her normal pattern of always breaking lights. Binding gods under 50% and destroying you with a 145k nuke (actually this is feasibly tanked with the stat gains).

 

Floor 5

Dragon Caller Skillups

All of them prempt 0-2 turns of skill delay.

Fire prempts about 25k damage.

Water prempts 3 random orbs to jammer kappa.

Wood prempts 12k damage and locks all hearts and woods. Kaede meta?

 

Floor 6

Sonia Gran Reverse AKA Latte

The fight starts with:

Prempts Light + Dark + 1 RGB absorb.

Skip turn.

She always follows this pattern after:

Hit, shield.

The shields are fixed as:

50% shield, 7 combo absorb, 800k NULL, 1.5M ABSORB. Then she nukes as the last shield expires.

 

Floor 7

Hephatitis

If you managed to pull your Echidna system through to this floor you’re in luck! He doesn’t status shield so you can just keep delaying as you work on his 50M HP with 5 turn 75% shield.

Joking about the system, but having a delay to stall out a big part of the shield and give you multiple turns outside of his 75% shield can help a lot. With 3x the stats, a stronger lead like Bakala will make Heph weep.


Conclusion

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One thought on “Light Azazel: An Easier White Snek. Floor 5

  1. Used Kirin (White Female Hunter) from MH Collab, with only MH subs, and a Diablos as a Friend Leader (for easy combo activation)

    Boost (outside Diablos) is : 4.5xHP / 267xATK / 4.5xRCV

    +100kHP can tank pretty much anything
    huge RCV (especially if you bring Mizutsune) can heal back after 99% gravities

    Glavenus (3500 weighted stats!) can take care of Resolve mechanics with his FollowUpAttack

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