Hera Dragon Farm / Carry Method with UVO Meridionalis (Ceres Control Version)
This uses mostly the same strategies as the previous guide, except updated to accommodate the new Meri evo.
Just as a note this can be used as a farm method as well if necessary.
Even with Dath out, Radragon is still a very strong lead and is arguably still superior for Colosseum. However, I know that not everyone has the means to get Zeusdragon.
Here’s how we’re going to carry (or how you will get carried) for Zeus Dragon descended.
This c10 has a lot of annoying mechanics, and Kali as the boss, and is thus quite tricky. However, it’s also cheesable with Grodin.
Liberty Geist is one of the easier dungeons but with one slightly annoying mechanic so I was given the difficult task of coming up with a carry.
Let’s not kid ourselves, most of us were a bit scared when we saw the lineup of mobs for this set’s Level 10 dungeon. But have no fear, GL1TCH3D is here with a fully farmable player 2 side to ensure that you get your limited time rewards. Player 2 makes 0 to 1 combo the entire time for easy clears.
Since Gremory was released in North America I’ve occasionally used him for different purposes and even bought a Plum for him the same day I rolled him. But something always felt off… Coming from Myr that was extremely easy to play, I found myself unable to consistently row, cross and clear all other combos.
There was a dilemna.
Unlike his brother Ronove, Gremory only comes with 1 TE and row requirement is generally a bit harder than straight combos or TPAs.
That’s when it struck me…
Star Justice has been plaguing several of the users on my server, both carriers and new players alike, given the handful of additional requirements of All Attributes, the multiple resolves, the skill delays and more.
Well, no more worries! Here’s a Star Justice 0 combo carry!
Basically the person being carried only has to use skills and match 0-2 combos per turn, never doing damage or needing any matching skills.
This is an updated guide of the previous one here.
Changes: Takes into account new cards + Orochi revo (which most people did) to lower the requirements on P2.
This post is going to be more tailored to the early game players. Running the carry server I see a lot of people that are missing REM utility but have not invested the time to pick up some farmable utility to replace what they need. For all my carry guides I almost always assume farmable subs. Yet, I’ve still have people upset that I wouldn’t help them in a dungeon when they did not have the utility required.
This post is a work-in-progress and will be regularly updated to cover more and more content.
It’s long been stated that if you didn’t have the Radra optimal team, then you shouldn’t buy him. In the past, the optimal team was:
Radra / DKali / DKali / Indra / Isis
This later evolved to something similar to:
Radra / DKali (Lightning) / DKali (Ichigo) / Indra / Isis (Orochi)
And back then, early in Radra’s first meta, it made a lot of sense. There were far fewer farmables available and really nothing could replace those cards. However, the mentality that you need the perfect team still exists.
For reference, the optimal team right now is something like:
Radra (Indra) / DKali (Raijin) / DKali (Lightning) / Kanna (Facet) / Isis (Orochi)
Gaia Dragon is a unique farmable card, giving you a DKali board with shield on a 9 turn cooldown, along with 950 weighted stats. The double TPAs and single TE mean that it can feasibly be used on Ronove teams and can be effectively used for a farmable Another Crusader team.
It is also used as an evolution material for Odin Dragon and may be used in a future evolution to Ragnarok Dragon (if he ever gets a new evolution).
This build makes use Dios as a farmable leader and the premptive Ares strike to activate Dios. The build is safe to 2 skyfalls for both hits on Gaia Dragon which is very good for a full farmable team (outside of ALB+inherit for P1).