STTD, SE, SR, Miru, Moose, got you hung up? Tired of having to ask people what on earth they are talking about? With a simple hotkey almost any and every slang term and acronym should be easily searchable in this article. I would recommend just keeping this article open in the background and when you come across a term you don’t recognize, hold the “Ctrl” key on your keyboard and at the same time press the “f” key.
One of the major draws of our server is that we do first-time carries for the Annihilation-difficulty dungeon, Machine Zeus Descended. There are multiple people dedicating their time and effort to helping players get their first MZeus. We’ll keep this as up-to-date as possible with information on how to participate.
Level 8 Fixed Team / No
Another throwback fixed team chalk full of cancer and RNG.
The team comes with no awakenings and no + eggs.
This dungeon should ONLY be attempted solo as stalling coop in this dungeon is very difficult.
Deja vu? A little Nostalgia? For some, yes. For those of you needing a time capsule, wanting to know what it was like for the “veteran players” who started from the beginning, Challenge Dungeons 31 – Level 10 offers a glimpse back in time. The big picture strategy for this fixed team level is to stall, a lot. With one hit, Zeus on the final floor will bring a sudden curtain call to the game. The following link is a good place to start.
One thing I’ve noticed is very little discussion on what variant of the Predra Guerilla is better. Both are very similar except for stamina cost, SDR invade rate and MP per run.
Predra 25 (P25) has a 1/20 or 5% invade rate for SDR.
Predra 50 (P50) has a 1/8 or 12.5% invade rate for SDR.