Hera Dragon Farm / Carry Method with UVO Meridionalis (Ceres Control Version)
This uses mostly the same strategies as the previous guide, except updated to accommodate the new Meri evo.
Player 1 (Inherits on the bottom):
Meri (Grodin) / Sub (Combo) / Sub (Optional orb/boardchange with 3 SDR) / Sub (Toshiro) / Sub (Board)
Your team must have 10 SB for 100% resist P2, 5 SB for Fujin P2 (to make 15 SB total).
Avoid OE and important bindable dark attribute cards. Both mean more stalling on floor 2 for getting rid of enhanced orbs and 10-turn bind respectively.
You only need the board if you’re carrying Fujin P2. It must combo with Meri to do 50M damage.
The optional orb/boardchange with 3 SDR is to use on floor 1 instead of Meri to make floor 2 faster (no need to stall for Meri).
Your team, plus P2’s Meri, must do between 9,190,750 and 9,300,405 damage to Ceres on floor two with a 7c. The options that generally work well are a double rowmaker with one of these two boards, or Thouzer with this board.
Check this thoroughly, as this is the key part of the build.
With the above team, use this board for Ceres and Toshiro + Blodin for Heradra.
Meri / Tengu / Tengu / Damage absorb void / Shield – 9 SB
100% Resist Version:
Meri / Elysium / Elysium / Elysium / Elysium – 5 SB
Notes: Meri MUST be hypermaxed.
Tengus only require skill boosts.
The eggplant sub can be any damage absorb void active.
Shield must be at least 50%.
Elysiums must have all awakenings in 100% resist version.
Inheriting an off-color active on Meri or putting 3 SDR on her will make the run faster.
How it works
Floor 1 – Verche
P1: Kill with Sub(Optional orb/boardchange) and/or one of the Meri
Floor 2 – Ceres
Stall for actives if needed (Grodin or Meri) with P2 1c P1 heal. Clear enhanced if any, and don’t 7c. When ready, with no enhanced:
P1 Toshiro, Combo active, 7c
P2 Shield (if Fujin version), Meri(Grodin)
Floor 3 – Hera Dragon, Fujin Version
P2: Fujin, Pass
P1: Board, Meri, kill
Floor 3 – Hera Dragon, 100% Resist Version
Slowly kill Heradra, with P1 doing row and some combos, and P2 clearing for blues.