Challenge 39 Level 10 Carry with Farmable P2
This c10 has a lot of annoying mechanics, and Kali as the boss, and is thus quite tricky. However, it’s also cheesable with Grodin.
This c10 has a lot of annoying mechanics, and Kali as the boss, and is thus quite tricky. However, it’s also cheesable with Grodin.
Cosmo has some kind of annoying mechanics mixed with no-rcv makes it a bit harder to non-farm teams. This will show several carry setups to deal with the different mechanics.
Liberty Geist is one of the easier dungeons but with one slightly annoying mechanic so I was given the difficult task of coming up with a carry.
Let’s not kid ourselves, most of us were a bit scared when we saw the lineup of mobs for this set’s Level 10 dungeon. But have no fear, GL1TCH3D is here with a fully farmable player 2 side to ensure that you get your limited time rewards. Player 2 makes 0 to 1 combo the entire time for easy clears.
Machine Zeus is a powerful farming leader with a built in gravity active skill and amazing multiplier that is versatile for using any type of colors for farming difficult dungeons in the game. One of the oldest ways to take on Hera Dragon was to use Machine Zeus and have 4 PADz dark resist dragons, unfortunately the dungeon comes around very rarely and getting 4 PADz resist dragons and cheesing the dungeon demands some patience for grinding down Hera Dragon.
With Fujin’s active skill released as a skillup material this not only makes the team composition significantly easier to build, but also a lot faster than the standard resist cheese method on Hera Dragon.
Compared to other leads like MZeus and MHera, MAthena also has a pretty easy time carrying through Hera Dragon. The main appeal of MAthena however is her dragon killer and unconditional multiplier to deal damage effectively each turn.
Since Gremory was released in North America I’ve occasionally used him for different purposes and even bought a Plum for him the same day I rolled him. But something always felt off… Coming from Myr that was extremely easy to play, I found myself unable to consistently row, cross and clear all other combos.
There was a dilemna.
Unlike his brother Ronove, Gremory only comes with 1 TE and row requirement is generally a bit harder than straight combos or TPAs.
That’s when it struck me…
Star Justice has been plaguing several of the users on my server, both carriers and new players alike, given the handful of additional requirements of All Attributes, the multiple resolves, the skill delays and more.
Well, no more worries! Here’s a Star Justice 0 combo carry!
Basically the person being carried only has to use skills and match 0-2 combos per turn, never doing damage or needing any matching skills.
This is an updated guide of the previous one here.
Changes: Takes into account new cards + Orochi revo (which most people did) to lower the requirements on P2.
Ever felt that some hidden forces in the game were preventing you from progressing? Maybe getting 30 angelits in a row when you need 1 devilit, or rolling 7 Kali Regalia Kaworus before getting 1 Rei Myr?
Here are some conspiracy theories about the REM in PAD!
Please note that none of the “information” within this article is intended to be used as proof, grounds for accusations or refund demands, or as the truth. Take this article as a more satirical or thought inspiring article in terms of what is possible rather than anything serious. In the above paragraph I mentioned a 30 to 1 ratio of Angelits to Devilits. This is something that can be misconstrued from the truth because the number of Devilits required in evos overall outnumbers the amount of Angelits required in evos overall (I used my box as a base with the Padherder Materials counter to see how many Devilits and Angelits I would need to complete evos for all my current cards) so that just goes to show that a Devilit drought might not be anything more than a higher requirement for one and not on the rates.
This post is going to be more tailored to the early game players. Running the carry server I see a lot of people that are missing REM utility but have not invested the time to pick up some farmable utility to replace what they need. For all my carry guides I almost always assume farmable subs. Yet, I’ve still have people upset that I wouldn’t help them in a dungeon when they did not have the utility required.
This post is a work-in-progress and will be regularly updated to cover more and more content.