How To Carry: Noah Dragon with Meridionalis

White Rainbow Ark, Noah Dragon Two Noahdra Carry Setups with Meridionalis

Two of the most difficult parts of Noah Dragon Decended are Noah Dragon’s random absorbs and the whopping 52.5M HP with 5M damage null.  The former means you can get horrible RNG with consecutive bad absorbs, while the latter means it’s very hard to one-shot; doing so requires precise damage control and sub attribute damage.  In addition, if you don’t one-shot, you will have to take a skill bind, and so need 100% SBR.

Keeping this in mind, I automatically turned to Meri, as her no skyfall clause lets you greatly control damage, and her RCV multiplier (6.25x) lets you stall through many turns on Noah Dragon.

Below you’ll find Meri x Meri and Meri x Blodin setups. You can easily vary both, but the damage control for both are very precise, so you’ll have to figure that out yourself.


First Setup: Double Meri, One-shot

Note: This setup still works if both players have new meri; there is just one slight tweak.

Player 1 (Inherits below, latents under inherits)

Meridionalis (Mori Motonari) [5WR] / Skuld (Facet) [5WR] / Skuld (Awoken Yomi) [5WR] / Skuld (Sadalmelik) [5WR] / Awoken Isis (Attackerasu) [5WR] – 5SB

Conquest Bow Steel Star Goddess, Meridionalis Prophetic Norn, Skuld Prophetic Norn, Skuld Prophetic Norn, Skuld Awoken Isis
Contemplative Strategist, Mori Motonari Adamantine Jewel Princess, Facet Awoken Tsukuyomi Abyssal CyberDragon, Sadalmelik Amaterasu
        

WR = Water Resist Latent

Not much variation in subs, as the damage control is extremely precise.

Everything is assumed to be hypermaxed.

P1 needs at least 83 atk from inherit boosts on Meri and one Skuld to be able to one-shot.

You need a lot of blue latents, though you can probably get away with 15. The resists are to tank Awilda premptive strike without a shield.

The premptive strike is 50150 damage and the template team has 33105 HP from Player 1 team and hypermaxed partner Meri. You need to be able to take 50150 between HP from Player 2 subs and latents on Player 1 team.

If Player 2 brings more SB, you can use 1- or 0-haste orb changers on Meri instead of Mori, and/or Sharon instead of Sadalmelik.

Options for Mori if you need the haste could be Pirate Sonia.

Attackerasu can be Ana Ceres for the bind clear + haste.

Facet can be Carat.

AYomi is any Wood enhance or full-board enhance. NY Eggplant, Sephiroth, Whalethena, Athena Another, Ganesha, Sylph, ForestBahn (lol), and Parvati accomplish this while being inheritable.


Player 2

Meri / Dios / Tengu / Echidna (skill level 4+) / Echidna – 7 SB

Conquest Bow Steel Star Goddess, Meridionalis Almighty Awoken Zeus-Dios Relentless Destroyer, Grand Tengu Echidna Echidna

Meri MUST be hypermaxed (including skill). Echidnas are replaceable with other 3+ delays up in 12 and 15 turns. Tengu is replacable as long as P2 has at least 7 SB.

Team MUST have 14500 HP, including Meri lead and Dios co-op boost (this is assuming 15 blue latents on P1).

Can inherit Raphael, Sylph, or a heart-maker on Tengu to increase consistency, but is not required.


How it works

Player 2 starts

Red Pirate Dragon, Bartholomew

Floor 1 – Bartholemew

P2: Clear for water orbs

P1: Kill with row and combos

 

Light Dominion Raphael

Floor 2 – Raphael

P2: Clear for water/dark/heart orbs. DO NOT MATCH THESE

P1: Clear for water/dark/heart orbs

P2: Clear for water/dark/heart orbs

P1: Meri, Combo to kill

 

Blue Pirate Dragon, Awilda

Floor 3 – Awilda

P2: Echidna, Clear for water orbs, leave at least 3 hearts

P1: Heal, Clear for water orbs

P2: Clear for water orbs

P1: Kill with 8row and combos

 

Blazing Dragonfire Angel, Uriel

Floor 4 – Uriel

P2: 1c

P1: AIsis (Attackerasu), 1c

P2: Echidna, 1c

P1: 1c

P2: 1c

P1: Meri (Mori), Match 8row and combos to kill

 

White Rainbow Ark, Noah Dragon

Floor 5 – Noah Dragon

Read the instructions carefully

Part 1: P1+P2: Heal until you get a fire absorb (33% chance every turn). Keep track of binds on Dios for P2. Once you get a fire absorb, check below.

Part 2: 

  • If P1: AIsis and pass, P2 Dios and pass, goto Part 3
  • If P2: If Dios is bound, go to Part 1. Dios and pass, P1 AIsis, goto Part 3

Part 3: Skuld (Enhance), Skuld (Sadalmelik), Skuld (Facet), Meri, and make this board.  (Use this board instead if using new meri evo)


Second Setup: Meri x Blodin, Two-shot

This has not been updated to accomodate the new meri evo yet.

Player 1 (Inherits below, latents under inherits)

Meridionalis / Blodin (Toshiro) / Blodin (Kaoru) / Andromeda (Toshiro) [1D.Killer] / Andromeda (Toshiro) [1D.Killer] – 14 SB

 War Deity of the Wisdom Well, Odin War Deity of the Wisdom Well, Odin Adored Starsea Goddess, Andromeda Adored Starsea Goddess, Andromeda

   Squad 10 Captain, Toshiro Hitsugaya Kamiya Kasshin-ryu Instructor, Kamiya Kaoru Squad 10 Captain, Toshiro Hitsugaya Squad 10 Captain, Toshiro Hitsugaya

                

Toshiros must be max level for inherit boost.

Dragon killers are used to normalize damage between Andromeda and Blodin.

Not much variation in subs, as you need the SBR from Andros and SB from Blodins.

Kaoru can be any NON-WATER row maker. Diadem, Laila, Etc. They all work fine.

Player 2

P2: Blodin (Alrescha) / Scarlet / Raph Doge / Raph doge / Twinton – 5SB

War Deity of the Wisdom Well, Odin Broad-Minded Hell Demon, Scarlet Light Dog Dragon, Chinbowdra Light Dog Dragon, Chinbowdra Twinton

Ghost River Mechanical Star God, Alrescha

Blodin MUST be hypermaxed (including skill). Alrescha must be Max Skilled but can be a normal heartbreak if P2 can bring more SB.

Scarlet can be replaced by any active that makes either 4 or 6 non-blue, non-green orbs AND hastes.

Raph Doges and Twinton can be replaced by their REM variants, Raphael and Exa-Hydra/Orochi respectively. (NOT AWOKEN / REINCARNATED OROCHI)

P2 must have a minimum of 5 SB.


How it works

Player 2 starts

Red Pirate Dragon, Bartholomew

Floor 1 – Bartholemew

P2: Clear for water/heart orbs

P1: Blodin(Alrescha), match row and combos to kill

 

Light Dominion Raphael

Floor 2 – Raphael

P2: Clear for water

P1: Clear for water

P2: Clear for water

P1: Match 8row and combos to damage

P2: Raph Doge, swipe

P1: Blodin (Toshiro), swipe

 

Blue Pirate Dragon, Awilda

Floor 3 – Awilda

P2: Clear for water/dark orbs, leave 1 heart on the board

P1: Meri and kill

 

Blazing Dragonfire Angel, Uriel

Floor 4 – Uriel

P2: Twinton, 1c

P1: 1c

P2: 1c

P1: 1c

P2: 1c

P1: Blodin (Toshiro), swipe

 

White Rainbow Ark, Noah Dragon

Floor 5 – Noah Dragon

Part 1: Goto part 2 once Noah Dragon casts a fire or wood absorb.

P2: Heal and Clear orbs as needed.*

*Note: Keep total OE on the board to 4 or less. The only OE between both teams is on Scarlet so you should not be generating enough enhanced orbs to make this an issue, but keep it in mind.

P1: Heal and clear board. Heart row to unbind with Andros if possible/required.

 

Part 2: Andros and Raph Doges CANNOT be bound. If they are bound, go to Part 1. If they are not bound, continue below:

P1: Pass (only required if P1 is current player)

P2: Raph Doge, Blodin (Alrescha), Scarlet, Pass

P1: Combo this board (or, if P2 used a 6-orb maker, Combo this board)

P2: 1c

P1: Andromeda (Toshiro), Blodin, Meri, Andromeda (Kaoru), Combo this board

 


Looking for a carry? Make sure to join the Puzzle and Kupo Carry server (follow the rules!) using the banner below if you haven’t done so already.

Leave a Reply

Your email address will not be published. Required fields are marked *