Two Noahdra Carry Setups with Meridionalis
Two of the most difficult parts of Noah Dragon Decended are Noah Dragon’s random absorbs and the whopping 52.5M HP with 5M damage null. The former means you can get horrible RNG with consecutive bad absorbs, while the latter means it’s very hard to one-shot; doing so requires precise damage control and sub attribute damage. In addition, if you don’t one-shot, you will have to take a skill bind, and so need 100% SBR.
Keeping this in mind, I automatically turned to Meri, as her no skyfall clause lets you greatly control damage, and her RCV multiplier (6.25x) lets you stall through many turns on Noah Dragon.
Below you’ll find Meri x Meri and Meri x Blodin setups. You can easily vary both, but the damage control for both are very precise, so you’ll have to figure that out yourself.
First Setup: Double Meri, One-shot
Note: This setup still works if both players have new meri; there is just one slight tweak.
Player 1 (Inherits below, latents under inherits)
Meridionalis (Mori Motonari) [5WR] / Skuld (Facet) [5WR] / Skuld (Awoken Yomi) [5WR] / Skuld (Sadalmelik) [5WR] / Awoken Isis (Attackerasu) [5WR] – 5SB
WR = Water Resist Latent
Not much variation in subs, as the damage control is extremely precise.
Everything is assumed to be hypermaxed.
P1 needs at least 83 atk from inherit boosts on Meri and one Skuld to be able to one-shot.
You need a lot of blue latents, though you can probably get away with 15. The resists are to tank Awilda premptive strike without a shield.
The premptive strike is 50150 damage and the template team has 33105 HP from Player 1 team and hypermaxed partner Meri. You need to be able to take 50150 between HP from Player 2 subs and latents on Player 1 team.
If Player 2 brings more SB, you can use 1- or 0-haste orb changers on Meri instead of Mori, and/or Sharon instead of Sadalmelik.
Options for Mori if you need the haste could be Pirate Sonia.
Attackerasu can be Ana Ceres for the bind clear + haste.
Facet can be Carat.
AYomi is any Wood enhance or full-board enhance. NY Eggplant, Sephiroth, Whalethena, Athena Another, Ganesha, Sylph, ForestBahn (lol), and Parvati accomplish this while being inheritable.
Player 2
Meri / Dios / Tengu / Echidna (skill level 4+) / Echidna – 7 SB
Meri MUST be hypermaxed (including skill). Echidnas are replaceable with other 3+ delays up in 12 and 15 turns. Tengu is replacable as long as P2 has at least 7 SB.
Team MUST have 14500 HP, including Meri lead and Dios co-op boost (this is assuming 15 blue latents on P1).
Can inherit Raphael, Sylph, or a heart-maker on Tengu to increase consistency, but is not required.
How it works
Player 2 starts
Floor 1 – Bartholemew
P2: Clear for water orbs
P1: Kill with row and combos
Floor 2 – Raphael
P2: Clear for water/dark/heart orbs. DO NOT MATCH THESE
P1: Clear for water/dark/heart orbs
P2: Clear for water/dark/heart orbs
P1: Meri, Combo to kill
Floor 3 – Awilda
P2: Echidna, Clear for water orbs, leave at least 3 hearts
P1: Heal, Clear for water orbs
P2: Clear for water orbs
P1: Kill with 8row and combos
Floor 4 – Uriel
P2: 1c
P1: AIsis (Attackerasu), 1c
P2: Echidna, 1c
P1: 1c
P2: 1c
P1: Meri (Mori), Match 8row and combos to kill
Floor 5 – Noah Dragon
Read the instructions carefully
Part 1: P1+P2: Heal until you get a fire absorb (33% chance every turn). Keep track of binds on Dios for P2. Once you get a fire absorb, check below.
Part 2:
- If P1: AIsis and pass, P2 Dios and pass, goto Part 3
- If P2: If Dios is bound, go to Part 1. Dios and pass, P1 AIsis, goto Part 3
Part 3: Skuld (Enhance), Skuld (Sadalmelik), Skuld (Facet), Meri, and make this board. (Use this board instead if using new meri evo)
Second Setup: Meri x Blodin, Two-shot
This has not been updated to accomodate the new meri evo yet.
Player 1 (Inherits below, latents under inherits)
Meridionalis / Blodin (Toshiro) / Blodin (Kaoru) / Andromeda (Toshiro) [1D.Killer] / Andromeda (Toshiro) [1D.Killer] – 14 SB
Toshiros must be max level for inherit boost.
Dragon killers are used to normalize damage between Andromeda and Blodin.
Not much variation in subs, as you need the SBR from Andros and SB from Blodins.
Kaoru can be any NON-WATER row maker. Diadem, Laila, Etc. They all work fine.
Player 2
P2: Blodin (Alrescha) / Scarlet / Raph Doge / Raph doge / Twinton – 5SB
Blodin MUST be hypermaxed (including skill). Alrescha must be Max Skilled but can be a normal heartbreak if P2 can bring more SB.
Scarlet can be replaced by any active that makes either 4 or 6 non-blue, non-green orbs AND hastes.
Raph Doges and Twinton can be replaced by their REM variants, Raphael and Exa-Hydra/Orochi respectively. (NOT AWOKEN / REINCARNATED OROCHI)
P2 must have a minimum of 5 SB.
How it works
Player 2 starts
Floor 1 – Bartholemew
P2: Clear for water/heart orbs
P1: Blodin(Alrescha), match row and combos to kill
Floor 2 – Raphael
P2: Clear for water
P1: Clear for water
P2: Clear for water
P1: Match 8row and combos to damage
P2: Raph Doge, swipe
P1: Blodin (Toshiro), swipe
Floor 3 – Awilda
P2: Clear for water/dark orbs, leave 1 heart on the board
P1: Meri and kill
Floor 4 – Uriel
P2: Twinton, 1c
P1: 1c
P2: 1c
P1: 1c
P2: 1c
P1: Blodin (Toshiro), swipe
Floor 5 – Noah Dragon
Part 1: Goto part 2 once Noah Dragon casts a fire or wood absorb.
P2: Heal and Clear orbs as needed.*
*Note: Keep total OE on the board to 4 or less. The only OE between both teams is on Scarlet so you should not be generating enough enhanced orbs to make this an issue, but keep it in mind.
P1: Heal and clear board. Heart row to unbind with Andros if possible/required.
Part 2: Andros and Raph Doges CANNOT be bound. If they are bound, go to Part 1. If they are not bound, continue below:
P1: Pass (only required if P1 is current player)
P2: Raph Doge, Blodin (Alrescha), Scarlet, Pass
P1: Combo this board (or, if P2 used a 6-orb maker, Combo this board)
P2: 1c
P1: Andromeda (Toshiro), Blodin, Meri, Andromeda (Kaoru), Combo this board
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