Legendary Remains Farming with Yamamoto

 Legendary Remains Speedfarming with Yamamoto

No Passes, No 0c, No Stalling

So for those that know me you’ll know that I really do like making stupid teams consisting of a weird mix of mobs. This stems from my philosophy of rather preemptively having cards ready and having a diverse box over farming a card later when I need it. This has led me to do things like work on Achtros, Deighk and Deightros even without a significant reason to. However Achtros does find a place on my Rukia team occasionally. Anyway, I decided it’s time to work on the new dungeon so I sat there staring at the page for it for a good 5 minutes counting out actives in my head. For those that have cleared it (or seen me clear it) you’ll probably know that having gravities to deal with Ninegaruda resolve is very important. At first I tried with MZeus leads since the leaders themselves would cover the gravities required and when it didn’t pop out at me I decided to just go with the most broken farm lead in North America right now, Yamamoto. There are no passes, stalls or anything of the sort. It’s 1 turn per floor and only requires matching in 2 cases with Ilm boards (one for the combo shield, one for the poisons). I tried using cards that are accessible in a sense. Team on top, inherits on the bottom.

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Whale whale whale, what have we got here? NY REM Review

With New Years REM coming this Friday for the celebration of Lunar New Years it’s only natural I go over the possible cards that you can get from the REM. Spoiler: I don’t recommend it.

Similar to the XMas article I’ll be going through the old offerings and then discussing the new ones. This time I managed to find some of the JP data so I’ll be adding some calculations along with that.

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Jingle Bells ~ X-MAS REM Review

 X-Mas REM – Smells like a TRAP

Seasonal REMs have always been very niche in purpose due to limited cards available and the amount of filler cards that would have no place on any team ever. Add on the fact that seasonal REMs extend up to 8 star cards with less than 1% chance of rolling any individual 8 star and you can see how this sounds more and more like a trap.

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Ronove – Breaking Down the Hivemind “Best” Team

 The Ronove Hivemind

Ronove is a high-tier heart cross lead capable of clearing up to and including Ultimate Arena 3. However, I see a lot of things that I consider misconceptions so this discussion aims to show you objective views on running “the best” Ronove team through Ultimate Arena 3. There will be no team-building discussion due to the length of this article as is. Team-building will be delegated to the Leader Guides article covering Ronove.

The reason I wrote this article was because I found too many people were blindly stating that people should not run Ronove if they did not have this exact team setup. In this article I will be focusing on Ragnarok Dragon and Rozuel while the leader guide will focus on completely alternative approaches and their overall effectiveness while replacing Kaede, Ragnarok, and Rozuel.

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How to Carry: Ultimate Tomato Rush M+

 Tomato Rush Mythical Plus 0c Carry

For some reason the tomatoes in PAD can’t be killed with normal means. This has created quite the nuisance for carriers for a while now as the dungeon was annoying enough before heart cross leads, never mind carrying it to get new players access to an evolved Tengu and a Goemon for buttons of weekday dungeons and others.

However, Gungho has blessed us with a Tomato crusher!

With this guide I guarantee the most carry-able tomato sauce you’ve ever experienced.

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Special Descended Rush with NO-REM Player 2

 Special Descended Rush farming for SDR Latents

This guide is here to show you how to build and run a NO-REM player 2 build for SDR farming.

Why are SDR latents important? SDR is the most efficient way to avoid skill delays in end game dungeons such as Star Justice, Arena, Machine Hera, Machine Athena and more!

 

The key to this build is the ALMIGHTY ZEUS DIOS

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How to Carry: Myr Descended

 Myr Descended Legend Plus No Combo Carry

This guide is intended for LEGEND PLUS and SPECIAL VERSION ONLY. Latent tamadra invades delay skills (I’m sure players needing a carry won’t have SDR protection) and ruin turn order. There are predras not accounted for as well as higher damage which is too dependent on the person being carried bringing stronger cards in Mythical Plus.

Myr is one of the most current leads in the game and is completely farmable. However the rogue poses many threats to players not properly equipped to handle the dungeon and the mechanics.

Well, no more worries! Here’s a Myr no combo carry! The player being carried can bring all farmables.

Basically the person being carried only has to use skills and match 0-2 combos per turn, never doing damage or needing any matching skills.

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How to Carry: Star Justice

 Star Justice No Combo Carry

Star Justice has been plaguing several of the users on my server, both carriers and new players alike, given the handful of additional requirements of All Attributes, the multiple resolves, the skill delays and more.

Well, no more worries! Here’s a star justice no combo carry!

Basically the person being carried only has to use skills and match 0-2 combos per turn, never doing damage or needing any matching skills.

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