Cosmo Crusader 0c Carry with Farmables
Cosmo has some kind of annoying mechanics mixed with no-rcv makes it a bit harder to non-farm teams. This will show several carry setups to deal with the different mechanics.
The Teams
Player 1 (Inherits on the bottom)
Yamamoto (Horus) / NY Yamato (Sado) / NY Yamato (Raph) / NY Yamato (Sado) / Floof – 15SB
Note: Yamato (Sado) and Yamato (Raph) should have 3SDR.
Pretty flexible for the bases meaning you can exchange the Tomatos for other cards (like Belial, etc) and just have Player 2 bring more SB if you’re missing Yamatos. The sample setup is purely for running a completely farmable P2 which is tough SB wise which is why Tomatos / Floof are used.
Horus is just for the enhance for safety on floor 2. Can be any damage enhancer and isn’t necessarily required.
Player 2
Goemon / Goemon / Tengu / Echidna / Grodin Tamadra – 7SB
Goemons and Echidna should be max leveled for safety. No skill levels required on Goemon, there’s enough SB between both teams. Sub Goemon will be referred to as Goe#2. DO NOT SCREW THIS UP ON FLR2.
Echidna can be replaced by REM delays like the XMas healers or Orochi. Minimum 2 turns.
Tengu is only there for SB so not a requirement.
How it works
Floor 1 – Gears and Gadget
P1: Floof, Match and Kill.
Floor 2 – Golem and Armor Dargo
P2: Grodin Tamadra, Goemon #2, Yamamoto (Horus), Swipe.
Floor 3 – Verche
P1: Yamato (Sado), Save 1 row.
Floor 4 – Sherospada
P2: Echidna, 1c at the top.
P1: Use row.
P2: 1c with any color on the team to kill.
Floor 5 – Cosmo Part 1
P1: Yamato (Raph), Goemon, Swipe.
Floor 6 – Cosmo Part 2
P2: Pass.
P1: Yamato (Sado), Swipe.
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