Special Descended Rush farming for SDR Latents
This guide is here to show you how to build and run a NO-REM player 2 build for SDR farming.
Why are SDR latents important? SDR is the most efficient way to avoid skill delays in end game dungeons such as Star Justice, Arena, Machine Hera, Machine Athena and more!
The key to this build is the ALMIGHTY ZEUS DIOS
We’ll be using 5 copies of him between both teams. Keep in mind that Player 1 still requires ALB + some REM cards.
The Team
Player 1 standard (inherits under):
ALB (Carat) [1SDR] / Dios [2SDR] / Dios [2SDR] / Tengu (ROdin)[2SDR] / Leeza (Australis) [2SDR]
NOTES: Carat can be swapped for a full enhance like Awoken Yomi or Awoken Parvati. Red Odin can be exchanged with Chibi Lilith or Neptune.
Some variations in P1 can be made for less consistency and more skillups required on P2. Such as replacing Tengu(Odin) with Red Odin Tamazo directly.
Tengu CANNOT be the UVO with the dark sub attribute. It MUST be either the evo or the New Years Tengu.
Here’s the great thing. Player 2 requires no inherits and is fully farmable from basic dungeons. It also has an extremely low SDR investment requirement.
Dios / Dios / Dios [2SDR] / Yggdrasil / Green Odin Tamadra [2SDR]
For ease of explanation in the guide, the 3 Dios are D1, D2 and D3 from left to right.
All cards for both teams are expected to be 297.
How it works
Note: How to handle SDR spawns will be handled further down.
Floor 1 – Nordis
P1: Dios and swipe. You need at least 1 enhanced orb. The chances of not getting 1 enhanced is almost nil.
Floor 2 – Scarlet
P2: Yggdrasil, D2 and swipe. Again you need at least 1 enhanced orb.
Floor 3 – Volsung
P1: Poison, Australis and match. 12.25x with row enhance is the minimum required to kill Volsung. Recommended at least 16x.
Floor 4 – Linthia
P2: Green Odin Tamadra. D3 and match some locked orbs.
Floor 5 – Gainaut
P1: Use Carat or enhance (whichever you inherited). Dios and match some locked orbs.
Floor 6 – Zaerog Infinity (it’s infinity because it’s the longest floor)
P2: If the board does not have many locked orbs, 0c. Otherwise clear 1-2 locked orb combos.
P1: D1 and match some locked orbs.
Notes: It is possible to heal to full HP for Scarlet, Volsung and Gainaut. For Scarlet and Gainaut, 0 combo and tank one hit. Pass to reset turn order.
If Volsung, use Australis and your spike/enhancer on Awoken Liu Bei to kill.
What happens for an invade?
Floor 1 invade: Tank 1 hit, pass and follow the rest of the guide normally.
Floor 2 invade: Follow the guide normally.
Floor 3 invade: Follow the guide normally but do not use Australis until Floor 5.
Floor 4 invade: DO NOT use Green Odin Tamadra. Follow the rest of the guide normally.
Floor 5 invade: Save the enhance damage. Follow the rest of the guide normally.
The end! You should now be able to clear Special Descended Rush with people using the Player 1 setup in this guide (the player one setup is used for other guides too so it’s likely many people have some variant of it).
Here’s a video to see the build in action:
https://www.youtube.com/watch?v=f4maaxAtlcg
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