One of the major draws of our server is that we do first-time carries for the Annihilation-difficulty dungeon, Machine Zeus Descended. There are multiple people dedicating their time and effort to helping players get their first MZeus. We’ll keep this as up-to-date as possible with information on how to participate.
How to Get Your First MZeus
Step 1: Add the MZeus role to yourself in the #bot-command-spam channel using the following command:
.iam MZeus
If our Bot Nadeko isn’t working, you can get in touch with an Admin and they can assign the role.
Step 2: Wait for a carrier to ping the MZeus role. Carriers are not available at all times and usually operate on a first-come-first-serve basis. Some MZeus Senpais may form a queue if they are planning on doing multiple carries. Do not direct message any carriers unless they ask you to do so.
Step 3: Follow the carrier instructions exactly. MZeus is an unforgiving dungeon and while you aren’t expected to do much (usually 1-2 combos), it is possible to throw the run if you don’t do precisely as directed. Please clarify any instructions you aren’t sure about.
Step 4: Thank the carrier, even if the run is unsuccessful. While the carries are quite consistent, RNG is a cruel mistress. Our carriers are much more likely to reattempt with a gracious and respectful partner; remember, a failed run is wasted stamina for your carrier too. If you like, you can publicly thank your carriers in our #post-your-thanks channel.
What Do I Need to Bring?
The first reliable carry was devised by the player Dacho, who used Awoken Ra. Since then, additional players have devised viable alternative teams.
Each section below details teams you can bring that will meet the needs of one of our carriers. Unless otherwise specified, the leader needs to be fully-awoken and ideally close to max level (plus-eggs are not required but may help with consistency).
EU Server:
Awoken Ra | Reincarnated Ra | Passionate Sun Deity, Ra
- 6+ (including your lead)
- 3 delays (1+ turn, 2+ turns, 3+ turns long at minimum)
- One or equivalent board change active skill
Example Team:
NA Server:
Carrier #1
Awoken Ra | Passionate Sun Deity, Ra
- 7+ (including your lead)
- Three 2-turn or longer delays that do not convert orbs
- Last slot ideally , , or inherited on
- Skills must have a maximum cooldown 21 or fewer turns.
Example Team:
Reincarnated Ra
- 6+ (including your lead)
- Three 1-turn or longer delays that do not convert orbs
- Last slot ideally , , or inherited on
- Skills must have a maximum cooldown 21 or fewer turns.
Example Team:
Unwavering Summoner, Yuna | Awoken Sakuya
- 7+ (including your lead)
- Three delays that do not convert orbs
- Poison or non-sweeping defense break
- Skills must have a maximum cooldown 21 or fewer turns.
Example Team:
Carrier #2
Awoken Ra | Reincarnated Ra | Passionate Sun Deity, Ra
- 7+ (including your lead)
- 3 delays (1+ turn, 2+ turns, 3+ turns long at minimum)
- One or equivalent board change active skill, gravity, or
Example Team:
Carrier #3
Awoken Ra | Reincarnated Ra
Passionate Sun Deity, Ra | Aten | Ra TAMADRA
- 3+ (including your lead)
- 3 delays (1+ turn, 2+ turns, 3+ turns long at minimum)
- One or equivalent board change active skill
Example Team:
Sephiroth | Reincarnated Bastet
Reincarnated Horus | Full Hollow Ichigo
- 3+ (including your lead)
- 3 delays (1+ turn, 2+ turns, 3+ turns long at minimum)
- A cleric or heart-maker (e.g. , , )
Example Team:
Kitchen Sink
- 3+ (including your lead)
- 3 delays (one 2+ turn, two 3+ turns minimum)
- A cleric or heart-maker (e.g. , , )
Example Team:
Carrier #4
Awoken Kushinadahime
Let = # of skill boosts on your team (including Kushinada). Bring:
- 3+ turn delay ready by 11 + turns
- 3+ turn delay ready by 13 + turns
- 3+ turn delay ready by 15 + turns
- Poison or non-sweeping defense void (i.e. not Anji) ready in 10 + turns.
- Your Kushinada’s active skill must be ready by 7 + turns.
Example Team:
(max skilled)
Carrier #5
Holder of Concealed Feelings, Tifa
Let = # of skill boosts on your team (including Tifa). Bring:
- Poison or non-sweeping defense break, ready by 13 + turns
- 3+ turn delay ready by 14 + turns
- 3+ turn delay ready by 18 + turns
- ready by 20 + turns
- Team must have at least 7220 HP as viewed in Edit Team.
- If one of your active skills has haste or one of the delays is 5 turns, the cooldown of skills needed afterward may be 1 turn longer.
Example Team:
Conquest Bow Steel Star Goddess, Meridionalis
Let = # of skill boosts on your team (including Meri). Bring:
- Minimum of 3 on your team
- 1+ turn delay ready by 8 + turns
- 3+ turn delay ready by 11 + turns
- 2+ turn delay ready by 13 + turns
- Non-suicide board change that makes only , ready by 15 + turns (e.g. , , )
- >8000 HP as viewed in Edit Team.
Example Team:
Reincarnated Ra
Let = # of skill boosts on your team (including Ra). Bring:
- Minimum of 7 on your team
- 3+ turn delay ready by 14 + turns
- 2+ turn delay ready by 16 + turns
- 3+ turn delay ready by 18 + turns
Example Team:
Male Hunter, Mizutsune X Gear
Let = # of skill boosts on your team (including lead). Bring:
- Minimum of 4 on your team
- 3+ turn delay ready by 14 + turns
- 2+ turn delay ready by 16 + turns
- 3+ turn delay ready by 18 + turns
Higher skill levels on lead will aid in consistency.
Example Team:
Carrier #6
Awoken Umisachi & Yamasachi
Let = # of skill boosts on your team (including AUY). Bring:
- A minimum of 4 (including AUY)
- 3+ turn delay ready by 12 + turns
- 2+ turn delay ready by 14 + turns
- 3+ turn delay ready by 16 + turns
- Poison or non-sweeping defense void (i.e. not Anji) ready in 11 + turns.
Example Team:
Carrier #7: On Vacation
Heavenly Virtuous Goddess, Sarasvati
7+ including your leaderMax level SarasvatiTwo 3+ turn delaysOne 2+ turn delayPoison or non-sweeping defense break ready by 11 + your turns
Example Team:
Carrier #8
Awoken Machine Hera (Wee Jas Strategy)
Let = your team’s skill boosts (including your leader). Bring:
- Wee Jas (or skill up ) ready by 9 + turns.
- Raphael (or skill up ) ready by 12 + turns.
- any heart-to-light orb changer ready by 12 + turns.
- 2+ turn delay ready by 13 + turns.
Example Team:
(subs are skilled up)
Awoken Machine Hera (3 Delay Strategy)
Let = your team’s skill boosts (including your leader). Bring:
- 3+ turn delay ready in 9 + turns (e.g. max skilled Echidna)
- 3+ turn delay ready in 14 + turns
- 4+ turn delay ready in 16 + turns (3+ turns is doable, 4 is preferred)
- One Heart-maker+haste (e.g. ) or a Full Heal+haste () ready in 11 + turns
Example Team:
Carrier #9
Awoken Machine Hera
- Bring three 3+ turn delays, one of which must be a max-skilled Echidna
- Your last slot must be a heart-maker with haste (e.g. )
- Your team must have more than 8000 HP (as viewed in Edit Team)
- MHera must be evolved, fully awoken, and at least level 45
Example Team:
(max level subs)
Reincarnated Ra
- At least 3 on your team (including Ra)
- Three 2+ turn delays that do not alter the board.
The first delay must be ready in 8 + turns. - Kali or equivalent active
Example Team:
Carrier #10
Awoken Ra | Reincarnated Ra | Passionate Sun Deity Ra
Sephiroth | Imposing Dandy, Maeda Keiji
Unwavering Summoner, Yuna
- At least 6 on your team (including your leader)
- 3 delays (1+ turn, 2+ turns, 3+ turns long at minimum)
- Flex spot. In order of preference:
Example Team:
Carrier #11
Former Captain of Squad 5, Sosuke Aizen
- 3 delays (two 1+ turn, one 2+ turns)
- (or skill-up ), or (or skill-up )
- 8000+ HP as viewed in Edit Team
- Leader must be max leveled and skilled
Example Team:
(max leveled; one Echidna max-skilled)
This post will be updated with additional team requirements as I get more information from our MZeus Senpais.
Our Carriers In Action
Here’s some examples of our MZeus Senpais in action. Requirements and strategy indicated in the videos may have changed since the time of recording.
I think what you guys are doing is great, wish I was able to get a carry however the only +3 delay I have is A.Orochi. Is there any possible team makeups for players who are pretty good at combining with end game teams? Or would it be in my best interest to just roll the next time +3 delays are in the R.E.M.. thanks!
The 3(+) delays in question are really only the following:
Christmas Silvers (the 5 healer girls all have Menace as active skills, 3 turn delay)
Bride Echidna (again, a silver with Menace)
Orochi (4 turn delay in awoken form, 5 in standard)
Exa Hydra (5 turn delay)
Echidna (FARMABLE!!!!)